October 31, 2020

The Evolution Of The First-Person Shooter Games

First-Person Shooter or (FPS) is a type of 3D video game that center’s the overall game play around the first person perspective, or even put another way, they experience the action through the eyes of their character. FRAMES PER SECOND differs from Third-Person Shooter (TPS) games in the way the player perceives the action. With TPS, you are able to see the action from the back, allowing the gamer to see the character that they are managing. Presently, FPS, which falls under the category of action game, is the fastest increasing video game genre.

Like most shooter video games, FPS involves a character, weapons and a varying amount of enemies (Based on level of difficulty). Also, given that these games were created in 3D, they are more realistic plus represent sound, collisions and lights better than 2D shooter games. Many FPS games focus mainly on gameplay, with fast paced and bloody firefights, though some might focus on storyline, problem solving, puzzles and melee combat, in addition to shooting.

The style for most FPS are level design, which forces the character to defeat a level before moving to the next. Various other features are large sandbox environments (Open World Play), which are not really divided into levels, enabling the gamer to explore the environment freely. In first-person shooter, the environment can be altered. Common devices such as barrels (containing explosives) can be shot, killing surrounding enemies. Other games focus on destructive environments adding explosions, falling buildings and falling apart streets to improve visual effects. Science fiction and historic or modern military themes, have often been used. Characters such as Aliens, Terrorists and various types of Soldiers have been used.

Two of the earliest FPS video gaming were, Maze War and Spasim.
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Maze War, developed in 1973, featured on foot gameplay where Spasism debut in 1974, was really a space flight simulator. Both these video games took on a first-person perspective. By 1980’s Spasism’s combat flight simulator had been so fine tuned that they were able to create a tank simulator called Battlezone. Battlezone was first released in arcades, but in 1983 a version was released for the PC. Since the creation of Maze War and Spasim, FPS games have come a long way. From 1992-1995, online games like Wolfenstein 3D, Pac Man and Space Invaders to name a few were created. In 1993, Trouble was released adding improved texture, variants in heights (climbing stairs), flashing lights and darkness, to create a lot more realistic 3D environment. Doom also had competitive multi player games, called Death Matches. At the E3 gameshow in 2000, Bungie overhauled Halo which was a TPS sport. Later that year, Microsoft purchased Bungie and revamped Halo plus released it as a FPS and launched it with the XBOX system.

The FPS games keep getting better as the years go by. They are becoming, more realistic, sound quality has improved, and a variation of story ranges now exist. Any serious gamer has to be really excited waiting for the following wave of improvements to the FPS games.

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